 
Samuel Horti
 
 
 
                Feature
              
              10 years on, here's how Dead Space went from horror to action horror in three games
                  No one can hear you scream
                
              
             
                Feature
              
              Clear 100 hours in your calendar, 'cos CRPGs are here to stay
                  Fans of lots of text, rejoice!
                
              
             
                Feature
              
              Four developers of scary games explain how to make scary games very scary indeed
                  Scream if you wanna go faster
                
              
             
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
                News
              
              Make colourful blobs hold hands in bizarre puzzler Wattam, out next year
                  Katamari creator returns
                
              
            