Feature How Obsidian Entertainment resurrected dead fonts for Pentiment Design director Josh Sawyer tells us no feature took as much time as the text rendering Feb. 15, 2023 Chris Wallace 8 comments
Feature Square Enix on bringing characters to life and ditching episodes for Life Is Strange: True Colors "Life Is Strange has always been about emotions" Aug. 3, 2022 Chris Wallace 4 comments
Feature John Romero reflects on the making of Wolfenstein 3D, crunch and finding time for creative exploration “I wish that I had made fewer games, but better games.” July 29, 2022 Chris Wallace 36 comments
Feature Deathloop creators may never make a linear campaign like Dishonored again, and that's fine We chat to Dinga Bakaba and Dana Nightingale about finding Arkane's playful side July 19, 2022 Chris Wallace 102 comments
Feature How YouTube let's plays are preserving video game history Please, no take downs May 6, 2019 Chris Wallace 31 comments